Call us at 1-800-413-0939

C++ Programming

Over 100 metro locations. Attend face-to-face, remotely or on site at your facility.

Travel Packages Remote Attendance

C++ Programming for Non-C Programmers

Duration: 5 days

Price: $2595 *California residents and government employees call for pricing.

Remote Attendance: Click here for more information.

Students Will Learn:

  • Defining variables and building expressions using the variety of data types available in C/C++
  • Using the control structures available in C/C++
  • Defining functions with/without parameters and call those functions
  • Using pointer syntax and understand the purpose of pointers
  • Writing procedural programs using C++
  • Using private, public and protected keywords to control access to class members
  • Defining a class in C++
  • Writing constructors and destructors
  • Writing classes with const and static class members
  • Overloading operators
  • Implementing polymorphic methods in programs
  • Writing programs using file I/O and string streams
  • Using manipulators and stream flags to format output
  • Using the keyword template to write generic functions and classes
  • Writing programs that use generic classes and functions
  • Writing programs that use algorithms and containers of the Standard Library
  • Using algorithms and containers of the Standard Library to manipulate string data
  • Using try() blocks to trap exceptions
  • Using catch() blocks to handle exceptions
  • Defining exceptions and using throw to trigger them

Course Description: This hands on C++ programming course provides an accelerated introduction to the most essential syntactical components of the C and C++ languages on the first day, prior to four days of focus on object-oriented programming with C++. The course begins by introducing the built in data types, fundamental control constructs, and rich expression operator repertoire common to both C and C+.

The central concepts of C++ syntax and style are taught in the context of using object-oriented methods to achieve reusability, adaptability and reliability. Emphasis is placed on the features of C++ that support abstract data types, inheritance, and polymorphism. Students will learn to apply the process of data abstraction and class design. Practical aspects of C++ programming including efficiency, performance, testing, and reliability considerations are stressed throughout. Comprehensive hands on exercises are integrated throughout to reinforce learning and develop real competency.

Students who are already familiar with C language syntax may want to take the 4-day C++ Programming for C Programmers course instead.

Course Prerequisites: Prior programming experience, though not necessarily in C or C++. Some prior knowledge of basic C syntax is helpful but not required.

ANSI C++ Fundamentals
  • Block Structure of C and C++ Programs
  • Fundamentals of Syntax
  • Built in Data Types
  • The Preprocessor and Macros
  • Standard Runtime Libraries and Header Files
Data Types, Storage, Classes, and Scope
  • Data Types and Qualifiers
  • Constants and String Literals
  • Static versus Automatic Storage
  • Scope and Variables
  • Initialization Rules
Operators and Expressions
  • Arithmetic, Logical, and Bit Operators
  • Precedence and Associativity
  • Assignment
  • Type Conversion Rules
  • Type Casting
Flow Control Constructs
  • Conditional Constructs: if, switch
  • Looping Constructs: while, do, for
  • Programming Style
  • Advantages of Pointers
  • Uses of Pointers
  • Declaring Pointers
  • Pointer and Address Arithmetic
  • Initializing and Dereferencing Pointers
  • Pointers vs. Arrays
  • Purpose of Functions
  • Functions versus Inlining
  • The Argument Stack
  • Passing by Value
  • Passing by Reference
  • Declaring External Functions
  • Function Prototyping
Moving from C to C++
  • New Compiler Directives
  • Stream Console I/O
  • Explicit Operators
  • Standard Libraries
  • Data Control Capabilities
Handling Data
  • New Declaration Features
  • Initialization and Assignment
  • Enumerated Types
  • The bool Type
  • Constant Storage
  • Pointers to Constant Storage
  • Constant Pointers
  • References
  • Constant Reference Arguments
  • Volatile Data
  • Global Data
  • Function Prototypes and Type Checking
  • Default Function Data Types
  • Function Overloading
  • Problems with Function Overloading
  • Name Resolution
  • Promotions and Conversions
  • Call by Value
  • Reference Declarations
  • Call-by-Reference and Reference Types
  • References in Function Return
  • Constant Argument Types
  • Conversion of Parameters Using Default Initializers
  • Providing Default Arguments
  • Inline Functions
Creating and Using Objects
  • Creating Automatic Objects
  • Creating Dynamic Objects
  • Calling Object Methods
  • Constructors
  • Initializing Member consts
  • Initializer List Syntax
  • Allocating Resources in Constructor
  • Destructors
  • Block and Function Scope
  • File and Global Scope
  • Class Scope
  • Scope Resolution Operator ::
  • Using Objects as Arguments
  • Objects as Function Return Values
  • Constant Methods
  • Containment Relationships
Dynamic Memory Management
  • Advantages of Dynamic Memory Allocation
  • Static, Automatic, and Heap Memory
  • Free Store Allocation with new and delete
  • Handling Memory Allocation Errors
Controlling Object Creation
  • Object Copying and Copy Constructor
  • Automatic Copy Constructor
  • Conversion Constructor
  • Inheritance and Reuse
  • Composition vs. Inheritance
  • Inheritance: Centralized Code
  • Inheritance: Maintenance and Revision
    • Public, Private and Protected Members
    • Redefining Behavior in Derived Classes
    • Designing Extensible Software Systems
  • Syntax for Public Inheritance
  • Use of Common Pointers
  • Constructors and Initialization
  • Inherited Copy Constructors
  • Destructors and Inheritance
  • Public, Protected, Private Inheritance
Streaming I/O
  • Streams and the iostream Library
  • Built-in Stream Objects
  • Stream Manipulators
  • Stream Methods
  • Input/Output Operators
  • Character Input
  • String Streams
  • Formatted I/O
  • File Stream I/O
  • Overloading Stream Operators
  • Persistent Objects
Introduction to Object Concepts
  • The Object Programming Paradigm
  • Object-Orientated Programming Definitions
  • Information Hiding and Encapsulation
  • Separating Interface and Implementation
  • Classes and Instances of Objects
  • Overloaded Objects and Polymorphism
  • Purpose of Template Classes
  • Constants in Templates
  • Templates and Inheritance
  • Container Classes
  • Use of Libraries
Strings in C++
  • Character Strings
  • The String Class
  • Operators on Strings
  • Member Functions of the String Class
  • Types of Exceptions
  • Trapping and Handling Exceptions
  • Triggering Exceptions
  • Handling Memory Allocation Errors
C++ Program Structure
  • Organizing C++ Source Files
  • Integrating C and C++ Projects
  • Using C in C++
Reliability Considerations in C++ Projects
  • Function Prototypes
  • Strong Type Checking
  • Constant Types
  • C++ Access Control Techniques
Polymorphism in C++
  • Definition of Polymorphism
  • Calling Overridden Methods
  • Upcasting
  • Accessing Overridden Methods
  • Virtual Methods and Dynamic Binding
  • Virtual Destructors
  • Abstract Base Classes and Pure Virtual Methods
Multiple Inheritance
  • Derivation from Multiple Base Classes
  • Base Class Ambiguities
  • Virtual Inheritance
    • Virtual Base Classes
    • Virtual Base Class Information
Declaring and Defining Classes
  • Components of a Class
  • Class Structure
  • Class Declaration Syntax
  • Member Data
  • Built-in Operations
  • Constructors and Initialization
  • Initialization vs. Assignment
  • Class Type Members
  • Member Functions and Member Accessibility
  • Inline Member Functions
  • Friend Functions
  • Static Members
  • Modifying Access with a Friend Class
Operator Overloading
  • Advantages and Pitfalls of Overloading
  • Member Operator Syntax and Examples
  • Class Assignment Operators
  • Class Equality Operators
  • Non-Member Operator Overloading
  • Member and Non-Member Operator Functions
  • Operator Precedence
  • The this Pointer
  • Overloading the Assignment Operator
  • Overloading Caveats
The Standard Template Library
  • STL Containers
  • Parameters Used in Container Classes
  • The Vector Class
  • STL Algorithms
  • Use of Libraries
  • Course materials include student guide, hands-on lab manual and USB flash drive for examples and lab work
  • Students receive a certificate of completion at the end of class
  • Students can retake any portion of a class that has been completed, within 12 months at no extra cost
  • There are no registration fees or cancellation fees

Wow. What an amazing course. Thank you! This course exceeded my expectations and will help me do my job much more effectively. I will certainly recommend HOTT to my colleagues!
— A.A., Chevron

Great class! The instructor did a WONDERFUL job - was very knowledgeable, engaging, and helpful. Great teacher, one of the best I've had. The class was very well laid out. I was skeptical that we'd be able to cover so much ground, but we received valuable, in-depth training on each section.
— J.K., Eastman Chemical

This is the best training class I ever had! This instructor obviously has significant practical experience and it shows. The pace of the class was very good and it kept my attention.
— K.C., Aegon

Individual training passes: save up to 43%! For complete discount options » click here «

# Courses Total Cost Cost Per Course % Savings
2 $4,090 $2,045 22%
3 $5,490 $1,830 30%
4 $6,690 $1,672 36%
5 $7,790 $1,558 40%
6 $8,890 $1,482 43%

Multiple Training Locations - Convenience and Cost Control

Attend Regularly Scheduled Courses in More than 100 Cities Across North America and the United Kingdom or via Remote Attendance